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The Battle of the Century! Crossover Battle: Django vs Rockman!

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Hello people, I'm back and I brought you something interesting.

If you've played MegaMan Battle Network 4, you're bound to know Django, protagonist of the Konami 'Boktai' series, which had several crossovers with Rockman/MegaMan... And the manga doesn't stay behind!

In Japan, Boktai has a manga entitled "Taiyou Shounen Django", translated as "Solar Boy Django" in English by a company in Singapore.

The Scans were made by Childre Inarabitta, and I just fixed a few typos, like the fact MegaMan is called Rocket-Man and ShadeMan was Shadow-Man.

 The File Here:

www.rockmanlabs.com/main/files/The%20Battle%20of%20the%20Century!%20Django%20vs%20Rockman.7z

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I had no idea you ran The

I had no idea you ran The Undersquare, Nigoli! I only started visiting after it was closed. Anyway, Battle Network 4 was a conflicting game for me. Like Wraith said, it was frustrating collecting every Soul Unison due to low replay value. I was shocked with the graphics transition from EXE 3 to EXE 4, although now I prefer them. For some reason, it was one of my favourites. I enjoyed the tournaments and battle sequences. Most of the music I felt to be lacking, except for the tournament and boss music. The Navis were interesting, and Duo was a nice addition, although a tad random.70-431 exam questions Dark Chips were frustrating with their permanent HP loss, along with the fact that you had to have a Dark Soul to use some Standard Chips, Mega Chips, Giga Chips, and Program Advances (stupid DarkNeo). The introduction of Secret Chips was annoying, because they took forever to collect. What made EXE 4 special to me were the vibrant locations and the sequences of the game that weren't dictated by tournaments (I chuckled warmly at Lan and Mayl's date). Duo Ω looked pretty cool as well. I haven't played EXE 5 in a while, but I remember that I didn't care for it too much. I got bored with the endless liberation missions. I found that Team Colonel had some pretty neat Souls (Toad Soul anyone?) and Chaos Unison fixed the Dark Chip problem. It had a good story,70-649 exam but it felt like the end of the EXE series. EXE 6 was the only game I bothered trying to beat completely (every symbol except for the BLG and Secret Complete; I didn't own Gregar and couldn't find an AR code for one symbol at a time or buying specific Navi Chips in the shop). The game felt empty. It bothered me that they cut out CrossOver 2 Mode, the entire Django quest, Undernet 3, Graveyard 1, Immortal Area, GunDelSol EX, Otenko, Django 1/2/3, and The Count 1/2/3,a+ exams just because Capcom decided not to localize Boktai 3. I can understand from a business standpoint why they didn't release Boktai 3, but why cut out all references to it in EXE 6? I think I remember hearing that EXE 6 originally had some e-Reader compatibility, but I think it was for the extra 10 missions so you can fight Protoman FZ. At least CoA left him in, although I don't understand why they didn't do the same for DoubleBeast W, Gregar X, and Falzar Y. I know they were originally used with the BLG, but why not leave them in? DoubleBeast W, Otenko O, GunDelSol EX G, and the CrossOver PA still work, even if some of the sprites were replaced with blank circles.

's only composed of five

's only composed of five tracks, dare I say, those five tracks are easily some of the most astounding audio I've ever heard. The album is also free so you've got no excuse not to have it. I'm no stranger to Washudoll's works. She did an arrangement of Concrete Man's theme and I honestly thought it was far superior to the arranged theme on the Rockman 9 Arrange Soundtrack.

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